Goals for the Improve My Game Jam #5
CatchMe Jump » Devlog
CatchMe Jump is working. Yes.
However, there are some things I want to improve. I'm taking the Improve My Game Jam #5 as an opportunity to add some missing content within CatchMe Jump and share it with the community at the same time.
In concrete, I plan to add on the following three key features:
- Better instructions on how to use the smartphone as a gamepad
- Provide link to the remote gamepad aka Controllerly project (pad.kleinprojects.com)
- Winner/Game finished screen with all players and points
- Sort player by points
- Highlight the best player
- Show keys for added keyboard controls
- Print keys under or over the controller field
Optional features:
- Improve game logic:
- Player holding the star looses the when he falls off the screen - the catcher retrieves the star then
- Player holding the star looses the star when he gets caught - the catcher retrieves the star then
- Give instructions on game play and game goal
- Catch other players
- Catcher retrieves no points
- All others get points over time
- Get the star by jumping on the head of a player
- The star gives more points over time
CatchMe Jump
A single-screen, local competitive platformer.
Status | Released |
Author | Marco Klein |
Genre | Platformer, Action |
Tags | 2D, couch-coop, gamepad, Local multiplayer, Multiplayer, party, phaser, together, web |
Languages | English |
More posts
- Improve My Game Jam #5Sep 21, 2019
- Publishing CatchMe JumpJul 29, 2019
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